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Vayne Carudas Solidor may be the smartest villain in the history of Final Fantasy.
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Developer Square Enix's flagship franchise has introduced gamers to several classic foes but the antagonist of the often-overlooked Final Fantasy XII is the best-written of them all. Unlike most Final Fantasy villains , Vayne has no desire to destroy the world or become a god. Rather, he seeks to empower humanity to rise above the forces perverting its destiny.
Vayne's subtle scheming and eloquent rhetoric might not be as obviously-threatening as the genocidal ambitions of Kefka and Sephiroth, but his vision makes for one of the most intellectually invigorating JRPG villains ever. Vayne's desire is to become a Dynast King, a hero-monarch who carves out an empire with divine crystals called Nethicite.
These stones are gifted by the Occuria, a race of godlike entities that influence the world from the shadows. Through their puppets, these would-be deities have guided the course of history to suit their own desires.
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Vayne finds this abhorrent. Though inspired by the Dynast King's legend, he strives to unite humanity under its own banner rather than that of the false gods, engineering artificial Nethicite to achieve that end. What makes Vayne fascinating is that his story implicitly comments on and criticizes the series' past entries. Many Final Fantasy games star heroes empowered by crystals , or rough equivalents in the case of titles like VII.
They typically also have an antagonist that seeks power to satisfy their own greed, often by harnessing an ancient energy source. XII is the first in the main series to unambiguously call these concepts out as absurd. It argues that a humanity reliant on power it did not forge for itself will become reliant on it, leading inevitably to stagnation and ruin.
Fittingly, there is a historical precedent for this very eventuality within the game's world. The original Dynast King is a parallel for all the past Warriors of Light, a divinely-ordained hero guided by the power of the crystals.